Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 02-08-2005 , 05:43 PM
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I think that its teeth are too big...and they need to be veeeeery white...

Well, I tried to parent a volume light to an old project's cube.
That worked a little...


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Last edited by Total Rookie; 02-08-2005 at 05:47 PM.
# 17 02-08-2005 , 07:21 PM
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just make the antenae a blinn material, then go into its attributes and you should see glow in one of the collapsed menus, just uncollapse it and there should be a slider. Slide that and render the image until you get it about as much glow as you want..

# 18 02-08-2005 , 07:41 PM
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ok thanx a lot guyuser added image

# 19 03-08-2005 , 01:51 PM
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thats easy, all u have to do is select the object, go to face mode, select the faces on antenna that u want to be glowed than just right click on them and do new material, blinn, do what ever colr u want, u should see special effects somewhere down the column, and just play with that bar :attn:

hope to see some updates


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# 20 03-08-2005 , 01:53 PM
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aww man, billy beat me to the glow thing, darn:headbang:

lol


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# 21 03-08-2005 , 03:48 PM
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lol thanxuser added image

# 22 03-08-2005 , 04:13 PM
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just a little update in render view.how can i change the backgroud color in render view.i still need to add bump map and texture(color)

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# 23 03-08-2005 , 04:13 PM
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side

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# 24 03-08-2005 , 06:13 PM
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almost my finished project.c&c are welcome.i really need critic.

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# 25 03-08-2005 , 06:14 PM
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# 26 03-08-2005 , 06:16 PM
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awesome man keep it up, would look cool if u animate it


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# 27 03-08-2005 , 06:19 PM
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thanx for the comment i will try to animate it.i never try animation before.

# 28 05-08-2005 , 02:34 PM
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hey man, that looks awesome,
I live in gatineau and my little cousins are always watching that channel, gonna give them the pic you made once it's finalised

keep up the good work!

# 29 05-08-2005 , 03:32 PM
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thanx for the comment i will try to finish that project. i dont have any idea on how to finish that project.

# 30 13-08-2005 , 09:34 AM
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Looks great, love it. I think you need to smooth out your anttenas a little bit though. They have jaggered edges. Either increase the poly count on them or smooth them out. You could even try converting it to subD, to get a nice smooth surface.


There's nothing normal about normals. In FACT i think the are abnormal.
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