Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The thing about that is that no one knows what dragons look like. I think Your body doesn't look like it could go airborne but I don't know how to fix that.
yeah, it looks like it has a running body (powerful front shoulders).
You might consider making the roots of the wings (bits going into body) quite thick to give the impression that the wings are very powerful and could easily keep him aloft.
Alternatively just say that it doesnt matter as most dragons are magical and he could have a flight spell working
Thanks for the compliments and advice guys
I appreciate it, I am still busy on the body at the moment.
It is going pretty slowly as I am studying and writing songs. I Should have a render or screenshot by next week though.
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"
Well I had been studying and chaging my work times from night shift to normal day shift... unfortunatly I had formatted my pc not realizing that I did not back up my work (I could shoot myself)
so all my work, files, etc... etc... etc... has gone for a ball of
@#!@#XYZ!@#!@#
This model is lost with no way of recovering, nor can I post my
finished work!!!
Will start again sometime soon...
Cheers
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"
EDIT: just realised there was a page 2...sorry to hear the bad news
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Looks absolutely amazing! Well done!
I think though that the eye in version 7 looks more realistic than version 8. If you think, the eye would be very smooth and damp, so the reflection wouldn't be as dispersed as in version 8. Version 7 is more accurate in that respect.
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