Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-08-2005 , 10:45 AM
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Join Date: Jun 2004
Posts: 119

How to get maya to export like 3dMax?

Im trying to mod a PC game, replacing the original models with ones I create. This is perfectly feasible as a new exe for the game has been offically released and instructions on how to do it given (including the fact that any 3d software can be used). The game requires new models to be in the .x format

I have Maya 6 Unlimited, and the latest DXSDK. I have used the included .x exporter and end up with a very long .x file even for a very simple maya object (a cube for example).

When loaded into the game, the game crashes when ever the model is required to be rendered.

After much fussing I assumed the game was buggy and unhappy with the .x files in general. I was then passed a .x model created in 3dMax. I loaded into my game and found it worked perfectly well. Having asked the guy how he created the model he replied with this:

i used 3dmax7, i used an exporter plugin to export as a .x file. At first it saved as text then reexported as binary but it still looked like a text file. I belive it was around 1024 faces.


So my question is how would i go about making my maya model export to .x in the same format as the other (working) model created in 3dMax7?

Hopefuy someone wiser then I can answer :bow:

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