This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ok I am so entirely new not just to maya but to the entire 3d design. I have surfed the web almost an entire month striaght and seen tuts after tuts. In my opinion a car was the place to start, as it seemed not easy but not too hard. So I started on my car. I have a very basic shape now and have a question. When I convert to sub-d's from poly why do I get all these screwy disconnected edges??
because your wheel has like umpteen sided polygon faces. Try keeping it all in quads, it will help a WHOLE LOT. And you don't necessarily have to convert it to SubD, you could just use the polygon smooth option.
Cheers,
, Matt
I see what you are saying about the polygons having too many sides, however when I try to split some poly's it just plain won't split anything, I did smooth it and it looks great rendered, well not great but great for me, but I still haven't made the needed quads so all the polys went psycho on me
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
Posts: 599
Or maybe u can hit quadrangulate on the polys menu.
well u got the shape right, ill tell ya that, i dont expect u to get this right at all, u know y, since ur very new at this, it will be unusual if u do somethin excellent on ur first work, hehe, that means u got talent keep it up
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