This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Shiny_u & Shiny_v: These control the amount of blurring along the U and V axis of a Glossy reflection. They are used to produce an anisotropic effect. Rough surfaces are usually made up of microscopic random bumps, producing a soft diffuse reflection. Anisotropic highlights however are produced form surfaces with microscopic bumps running along in an even grain. Reflections stretch in the direction of this grain, producing highlights that travel in one direction.
Imagination is more important than knowledge.
Last edited by NextDesign; 29-08-2005 at 01:43 AM.
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