This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Please download my CrabGuy showcase video which shows the model, wire, rigg, and animation idle test in a 360 turntable. It's a 16MB BinkVideo file.(Windows only)
I put down animanium for a bit to try and build a Maya 7 rigg for him. I used many of the new tools in version 7. "SpringIK" in particular was especially helpful in rigging the legs.
There are 4 multiply/divide nodes driving 2 joint's "autotwist" of the biceps. This is why I have 2 extra edgeloops between the shoulder and elbow(the whole model is still only around 3400 tris).
Thanks for looking. I'll be working on a walk cycle next. If you have Maya 7 installed, feel free to download the entire project folder with model/textures/and rigg right here:
Unzip to Maya 7.0 folder and set the project to "Crab Dude" before opening the scene file to get the textures to load up. Make sure you enable "SpringIK" solver in your plugins preferences before opening or you'll get errors.
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