Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-08-2005 , 06:49 AM
Registered User
Join Date: Aug 2004
Posts: 408

Maya exporting

I seem to have every Maya error in the book...

Exporting from Maya to WRL using Maya's own WRL plugin leads to this:
user added image
The two back hexagons (which should be holding the barrels together, though seen here clip INTO the barrels) are rotated incorrectly... this is not much for my buddy in 3dsMax but its about the best error I had sofar (once had the entire Nebelwerfer completely unusable -- random normals, UVmapping gone, geometry missing, etc.)

Any help? (Or are exporters really this flimsy?)

# 2 31-08-2005 , 12:25 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
If you go to Polygons>Cleanup it will tell you which components you need to delete, merge, ect.


Imagination is more important than knowledge.
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