hello. to those savvy with maya modeling/rendering : is there a way to get maya's subD'uvs to smooth? is there a workaround im not aware of? uv distortion has not been so obvious until now on my subD models, so i never had any issues with that. but the subD uvs remain the UVs of the base mesh [level 0 or unsmothed version of the mesh] is there a way to get the UVs to be smooth. IIRC maya 5.0, i could be wrong.. smoothed the UVs for subDs, im on maya 6.5 thanx in advance