This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Out of the blue he says he makes it, and I think he's full of BS. I was wondering if you guys have seen this piece of work before and could help me exploit this idiot. Thanks!
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
Hmm, very impressing. Always ask for a wireframe though. And maybe the bump and texture and specularity maps. Things that only the actual creator would use. I myself have never seen this though.
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