This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
In attached pic you can see that in left window (high quality render) texture is correctly applied, and in right window (it is the same perspective view) it is strangely streched... all other textures (for car reference planes) are ok, and all of them are extracted from the same bluprint (michael mckinley tutorial). If i apply any other texture on that problematic plane, it works fine, and top.tga is incorrect on any plane i try. I tried to extract top 5 times in different resolution and formats and it didn't helped.
I'm running Maya 7.0 Unlimited on athlon 64 3200, 1gb ddr ram, nvidia 6600gt, and photoshop cs for extraction..
ok, in case you want to know solution... it's weird...
If i draw marquee in photoshop (to extract top) from outside the original picture (grey area), then in maya i get that strange streched texture, but if i draw marquee from inside the picture, near the edge, it comes fine in maya. I tried it about 15 times, and this was the only solution that worked... very strange
Anyway forgot to say hello in first post, so.. hello to everyone
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