Texture not working together with the UV texture editor
Just got into UV mapping, and I figured adding a checker texture would help me to go through my UV maps.
What I did: added a lambert, in the attribute editor i went to color - file - checker texture, then I assigned the new checker texture to my model.
What went wrong: It seems like the checker texture (the original picture) only applies to every face I have. 8x8 black/white tiles are applied to every face. If I move anything in the UV texture editor nothing happens in my perspective view. Which I belive is the whole idea with adding a checker texture.......
I want to be able to control my texture in the UV texture editor, but I can't. Why can I not? Help would be appreciated
thanks
skalman
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
I just tried to do the same thing on a new project. I added a cube and did the same process. Weird enough it works with the cube. I might try to export my mesh into a completely new scene and see if that works. But I wanna know where i went wrong ...
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
Deja vu @_@. I know I saw you having this problem before(am I losing my mind? lol). Also check you're uv projection options to see if you have it set to create new uv sets.
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