Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-10-2005 , 12:58 AM
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Join Date: Oct 2005
Posts: 37

how to make "revolved curve" into polygon?

hi, let say we revolved a curve and now we have an object (revolved surface?), so, how could we change this "surface" to polygon?

# 2 27-10-2005 , 01:12 AM
mc-fleury's Avatar
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i think you can change into polygone before you revolve.just click on the little box next to the revolve option(stg like that)and i think there is an option to create a polygone model.

# 3 27-10-2005 , 01:25 AM
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Join Date: Oct 2005
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wow,

thanks a lot !!

user added image

# 4 07-11-2005 , 09:11 AM
mhcannon's Avatar
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As an added bonus, when done this way, the profile curve can still be used to fine tune the poly output... assuming history is on.



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"If you love your job, you'll never work another day in your life."
# 5 07-11-2005 , 03:46 PM
gster123's Avatar
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Originally posted by mc-fleury
i think you can change into polygone before you revolve.just click on the little box next to the revolve option(stg like that)and i think there is an option to create a polygone model.

Quite right, or you could create it in nurbs and then convert.

P.S Where's the polygone?? Only joking!!

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