Personally, I would start with the cylinders. Delete all but the top faces. Then cut the center one into quarters and just build 1/4 of the caster base by combining the quarter face and the whole face and then use a combination of bridge and append to polygon and extrude and target weld verts to fill in the gap and go from there...
From there it is just a couple extrudes to get to here ...
What was the method you used to model the top part (swivel part of the caster)? Also remember there are balls between the swivel and the base.yeah after thinking about the base I was intrigued by the shape of that swivel part so I did that and all that was left was the wheel so I did that so I could have another piece for my library of parts.
Can you further elaborate how you got the desired results in steps 3, 4, 5 of the image provided. I don't understand how you connected the center cylinder to the outer cylinder, as seen in step 3 of the picture.Did you model, light, and texture the entire caster? I was clicking through the photos you posted and saw a completed caster.
1. use mesh>combine to combine the quarter circle and the circular planesCan you further elaborate how you got the desired results in steps 3, 4, 5 of the image provided. I don't understand how you connected the center cylinder to the outer cylinder, as seen in step 3 of the picture.
For the swivel I started with a poly sphere. removed the bottom faces and removed the faces where the fork flanges were extruded from. Extruded the flanges and then tweaked the shape and added thickness, and support edges.What was the method you used to model the top part (swivel part of the caster)? Also remember there are balls between the swivel and the base.