basic summary of the key points:
NURBS:
-longer to model
-faster to texture (uv already laid out)
-Heavy to render if you don't optimise the modelling correctly (e.g. difference in when you should use degree 1 or 3 curves)
-ensure CV's are held to barest min as maya leaves default settings which may result in over heavily models
-easier for construction of hard surface objects (cause of the toolset, allows you create the object from the core)
Polygons:
-faster to model
-everything is edited from a single node. e.g. extruding from a cube, (can check this through hypergraph)
-combines objects into a single node easier than NURBS
-face propogation
-slower to texture (map the uvs)
-allows better consolidation of textures
-mainly developed for character modelling (use of SubD also)
its key to understand both concepts, each techniques offers advantages and disadvantages.
it is down to personal perference, use whatever you feel comfortable using but ensure that you know both modelling tools. (when you do go into industry your studio supervisor may ask you to model a specific object in a specific modelling set)
3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"
Final Year: University of Bradford (Worst place to live and study in the UK!!)