This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have rendered this in Mental ray with depth map shadows (may be the problem I have no clue) and it looks in some areas like it is granulated or something
Look by the shadows and it looks all grainy. I cant figure out what the deal is. Anyone have any suggestions or ideas?
Try upping the Final Gather rays to 500-1000 maybe. If that doesn't work , increase it to 2000. But it might be that the actual model is too small, or too large. Since MR uses actual Model size and size characteristics for FG and Photon emission calculations, if your model is longer then 20 units or smaller then 3 or 4, then you should scale it to be between those two values.
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