![Smile user added image](images2/smilies/smile.png)
I've been working on one myself for the last few days. The aim was to learn how to make normal maps in maya... so I go ahead and make a low poly head and a high poly version, uv map them, and bake a normal map for the low poly head.... and then I discover that the PLE watermark is on the normal map - so I've got a head with the watermark embossed on it :headbang: I was not impressed.
Anyway, I decided to texture the high poly head as if it was a game-res head, so 512x512 texture map. Still lots of work to do on the hair, but I thought I'd show my progress so far...
![user added image](https://www.randomstuff.org.uk/~laura/Ref_images/head_wip5.jpg)
This is the wireframe of the head before smoothing.
![user added image](https://www.randomstuff.org.uk/~laura/Ref_images/head_wireframe.jpg)