Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I don't know really how to explain this but i will try.
How can i change the size of the tools?
meaning where you stretch move and rotate, can't even see the rotate tool because it is so big and the move and strecth tool is so big i gotta zoom alot out to get the arrows and squares so i can move n stuff. just happened all of a sudden and i it's really annoying, hope someone can help me.
I know this could sound stupid, but I'm curious... I wonder all the time about the size of my models. How big should they be? Not bigger than the grid, for example? Once I modeled a house, with a mountain behind. The mountain was so big I couldn't even see it in the perspective view (half of it disappeared). If I model a small object, let's say a pencil, with lots of details, I would probably scale it in a comfortable size. But then, what about if I want to model the rest of the objects, a table, chairs, even a whole room? They would be too big. I don't know, I'm still wondering...
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