Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-11-2005 , 04:43 PM
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Smooth doesn't Work?

Well I've made most of my model... and then I realize that it looks a little rough or square. I tried to smooth it but it did not work, made no difference.

Here is a pic of it.

Any suggestions to smooth it out... that would be greatly appreciated.

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# 2 18-11-2005 , 06:07 PM
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Well, it depends on how you've made it. For something like that, I'd go with a NURBS cylinder and make some smaller cylinders going through the main one where the holes should be, and cut them using Intersect Surfaces (or fillet if you need a rounded edge) and trim the surfaces.

Smoothing polys or sub-d's is too complicated with stuff like this imo, because you have to have as many quads as possible...


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