Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi, this might help if u havent checked already
in the attribute editor for the object...go under the shader tab (blinn or whatever) > scroll al the way down tto hardware texturing > try increasing the texture resolution....also maybe try setting the texture filter to another one...like Nearest(unfiltered)...you can also filter out the channel of the texture...like say you mainly want to just see color...change the chanel to just show u color.
Hope this helps
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