Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-12-2005 , 05:52 PM
Sicky's Avatar
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Help Needed on Rotating Object

hey i was wondering if someone could help me out with this,
user added image

ive tryed everything to fill it in well that i can think of planar doesnt seem to work for some reason when the edges are selected it only fills in the eye.

any ideas at all to make it solid would be super.

im also having trouble with animating it aswell
when it rotates it distorts the shape of it and it ends up flat
any ideas on that aswell would be great.
thanks Karl.

# 2 03-12-2005 , 06:03 PM
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it maybe ending up flat cause not all the polys are combined. user added image

# 3 03-12-2005 , 06:04 PM
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yup lol thast what im sayin i want to fill in the "void"
so its solid i keep tryin planar on dirrent settings but to no avail :<

# 4 03-12-2005 , 06:18 PM
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convert it to polygons if it's not already.

Select them all and Polygons > Combine to make them all one object.

Use Polygons > Append to Polygon to fill in the gaps.

# 5 03-12-2005 , 07:38 PM
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amazing thank you very much mate

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