Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-12-2005 , 06:08 PM
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Oliphant?


# 2 06-12-2005 , 08:17 PM
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if Kurt's other work is any indication, I would assume he gets the general shape with nurbs, converts to polygons to put the details in, and eventually converts to SubDs.

Correct me if I'm wrong, Kurt. user added image

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