hey I made this long time ago : )
It was my first character with skeleton and also the only one.
I made usig cell shading (cartoon like) technique.It was hard for me then, because before maya 7 you had to built the shader by yourself.
I love the shader i could improve the modeling a lot now that im more experienced.
I've never shown it in the forum
hey very nice spider-man! i am starting to skin my character.
i use smooth bind and i have a lot of problem to use it.its very hard, it never does what i want.
how do you guys skin your character.
you shouldn´t do that - stick to the paint weights tool. keep in mind that painting weights will never give you the finished look you wanna achieve. weight painting - in the best case - gives you a rubber-like behaviour of your geometry. from that on it´s up to creating blendshapes or influence objects for certain problem areas like shoulder or hinch joints to perform a desired deformation.
conclusion: make sure that all your vertices move in a smooth way. then move on to blendshapes or influence objects.
Wow, I'm in the process of modeling Batman, I'll have to post some images soon... curious; what technique did you use for this, the one from Kurt's DVDs?
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