Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
@Richardvbr
yaa i like the concept of fausto de martini's work..i loved his work..! and i took a decision to do this with 3d model..thats why i started with this..! anyways thank you man..!
But I actually meant how you got started with a project like this, like do you use image planes? I'd love to do a project like this but I have no idea how to start..
Richardvbr,
yaa man!now am got what you are coming to say,actually i started this project with image plane for block out,for measurement. why u can't start with this.? jus download the reference images and crop it with same sizes.! then import it to maya or some other softwares in three views(front,top,side) ..then u can start the basic block out of the mesh..! thank you man.!
you even made the letters from polys!! hahaha nice.
With this kind of model its always worth baring in mind the amount of loops in certain areas, as theres alot of close loops going on in that rounded area on the rear. It may be worth cleaning that area a bit. Just my ten pence
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