This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I used melody to generate a normal map, which made 2 *.dds files. How do I go about applying these files to my model so that the normal map works? Thanks
If you believe in telekinesis, raise my right hand.
.dds is a file format much like .tiff or .tga, its very fast and lossless.
im not sure if maya supports it.
but u can get a photoshop plugin from nvidia to convert your normal to a different file format. https://developer.nvidia.com/object/p...s_plugins.html
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