This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I made a displacement map for my model using Zbrush. It's a 16 bit Tiff file.
I set up everything in Maya as per the instructions but when I try to render with Mental Ray, I get a message that the tif file format or sub-format is not supported. I don't get it. Plus, when I try to render, the system almost comes to a hault..
When I render the same model with the same displacement using Maya's renderer, it works.
With mental Ray I have to convert the model to SubD before rendering. With Maya's renderer, I don't have to.
Strange that the Zbrush DVDs that I'm using to learn specifically state that you need to use a 16 bit tif. Maybe I missed a step or didn't comprehend what they were saying.
Does Mental Ray stand alone support 16 bit tifs?
Thanks Vlad. By the way, I bought a Mental Ray Tutorial off of Ebay from a guy names Vladimir. Is that you? If so, thanks. I am learning a lot from it....
not sure about MR standalone. i know PR for Maya support 32bit float tiffs....
albeit xsi which also uses MR 3.4 supports 16bit -32bit floats as well, i never had issues with 8bit tiff in maya or lack of details.
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