This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well I suppose you'd need a shader with transparency and reflectivity, such as a blinn or phong... Just play around with the settings or do a google for "maya glass" or something like that... You could also have a look at www.learning-maya.com and see if there's a glass shader tutorial there
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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