Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm currently reading a book called 'Creating the Art for the Game' which I must admit has told me things that I would never imagine involved in games. My problem is, understanding Vertex colouring and its purposes, the book uses and example of making a glass 'cup' transparant by basically using no material or shader but by painting the vertex colouring and giving them a transparancy. What are other uses for this method? Any explainations would be great.
Cheers guys
If you believe in telekinesis, raise my right hand.
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