This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm currently reading a book called 'Creating the Art for the Game' which I must admit has told me things that I would never imagine involved in games. My problem is, understanding Vertex colouring and its purposes, the book uses and example of making a glass 'cup' transparant by basically using no material or shader but by painting the vertex colouring and giving them a transparancy. What are other uses for this method? Any explainations would be great.
Cheers guys
If you believe in telekinesis, raise my right hand.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off