Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 25-03-2006 , 03:06 AM
daffas's Avatar
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Join Date: Dec 2005
Location: The States
Posts: 193

help with uv mapping

i have a uv map of a head from the low poly character tut, and i have a piece of the head of in another world. how do i fix this?


user added image

# 2 25-03-2006 , 07:10 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
might take a look at the little polygon texturing vid I have at my site.

link below

(Plug alert! My first book goes over this too! user added image)

# 3 25-03-2006 , 03:38 PM
daffas's Avatar
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Join Date: Dec 2005
Location: The States
Posts: 193
ok thx ill give it a try. but why did that section go off into space?


Last edited by daffas; 25-03-2006 at 03:44 PM.
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