Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-03-2006 , 11:44 PM

mechanical tentacle's


# 2 26-03-2006 , 10:07 AM
EX-Nitro's Avatar
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Join Date: Jul 2005
Location: Split, Croatia
Posts: 41
Here's a quick way to do the tentacles, but for the rest of the body you should use different techniques.
So...
1-create primitive cylinder
2-under the "Polygons" menu select Tool Options > Keep Faces Together (don't forget to turn this on/off when needed)
3-in front view create a lenghty curve going along y-axis (start from the cylinder top, but don't let the curve touch it); press enter when you are finished creating the curve
4-now, select all of the cylinder's top faces and THEN the curve itself
5-Go to the Edit polygons/Extrude Face (OPTION BOX)
-in the option box select "Use Selected curve for extrusion" if it's not already selected and set "Taper" to 0.2 and "Divisions" to 25-30 and hit extrude!
6-there you have it, delete history FIRST and then delete the curve.
you can now make a texture and corresponding bump map to have a nice effect!
That will be it. Simple and short!
I hope you understand everything.user added image


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