Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-11-2003 , 05:07 AM
Grayth's Avatar
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Join Date: Oct 2003
Location: Brantford Ontario Canada
Posts: 43

mechanical aircraft modeling help

Hi Everyone,

Ok so I thought I would take a stab at trying to model something to get me used to the tools outside of doing a bunch of tutorials...so that I better understand what it is I am doing.

So here's my pic. I thought I would try something mechanical as it could have all the elements to speed along learning. Ok so I picked a spaceship...

At first I contemplated polys but then decided against it as ( I think) I will run into smoothing problems especially near the cockpit and window areas..

So I figured nurbs was the way to go as I figured that I could model out the cockpit seperately and then stitch it to the fuselage later.... but i think my curves turned out rather lousy after my initial loft.

So my question is 2 fold. What's the best method here that I should use to tackle this and why?

Anyone have any luck with modeling this type of stuff as I would love to see some with brief explanations for a Noob as to how you
basicly modeled it.

user added image

Thanks Grayth

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