This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi everyone,
My name is Antoine and I am new to Maya. I don't have any training in digital design so excuse my ignorance... I recently stated a project involving a few gears and metal parts; however i couldn't get the pieces to look good. I use the boolean and i want to know if there is a better way (and I'm sure there is ).
Here is the piece that I did on Maya but as I use booleans there are polys with 1000s of sides and it's impossible to bevel the angles.
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