Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-06-2013 , 11:43 AM
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Join Date: Feb 2013
Posts: 2

Modeling a mechanical part...

Hi everyone,
My name is Antoine and I am new to Maya. I don't have any training in digital design so excuse my ignorance... I recently stated a project involving a few gears and metal parts; however i couldn't get the pieces to look good. I use the boolean and i want to know if there is a better way (and I'm sure there is user added image ).

user added image

Here is the piece that I did on Maya but as I use booleans there are polys with 1000s of sides and it's impossible to bevel the angles.

Anyone can help me with that?

Thanks a lot

AK

# 2 05-06-2013 , 08:30 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
There a lot of work to get this to work, I did boolean as you did then did a good cleanup of the mesh to try to make all quads................dave

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Last edited by daverave; 06-06-2013 at 06:19 AM.
# 3 05-06-2013 , 11:14 PM
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Join Date: Feb 2013
Posts: 2
Thanks, I have a much better idea of how to get there!
Thank you so much!

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