Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-03-2006 , 02:46 AM
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FULL body IK and BLEND

hey how do you do a full body IK? how does all this work and how do you do a blend shape?

# 2 27-03-2006 , 12:12 PM
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Get the low poly rigging tutorial. It does teach you the basics of rigging plus some advanced stuff, and blend shapes. If you don't want to buld the character in advance I could send you mine (it's not textured though) There is a really good tutorial in the book maya 6.0 the complete reference. I don't know any links to online tutorials but im sure if you google it you'll find plenty of stuff.
Creating a full fk/ik skeleton is (at least for me) tooo complicated to explain it in a few sentences. So I guess look for an online tutorial buy a book or get one from SM

simply, good luck

# 3 27-03-2006 , 02:46 PM
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yeah can you send me yours? thanks a lot man.

# 4 27-03-2006 , 03:33 PM
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here it is, if you want it real nice you would have to spend a bit more work on it, but I couldn't be bothered since I was mainly interested in rigging it, so I did not model for example his fingers neatly.
Also I didn't texture it but you don't need that to gig anyway. I think you should triangulate it before starting the tut though.

have fun:bandit:

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# 5 27-03-2006 , 03:55 PM
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theres a free tut on digitaltutors.com that shows u how to use an set up maya's 7 full body ik system


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 6 27-03-2006 , 06:29 PM
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can you give me the link?

# 7 27-03-2006 , 07:34 PM
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Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 8 30-03-2006 , 03:44 PM
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well one thing how to i make it so when i move the leg down it dosnt go past the grid?

# 9 30-03-2006 , 04:10 PM
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I think you can do this using constraints, but I don't know how, so maybe look for a tutorial on google.

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