This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have created a simple polygon for a spoke and rim of a mag on a car. i was wondering how to make it not look shady in certain areas, this looks like this in render view too.
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