Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-04-2006 , 04:37 PM
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Bottle Opener


# 2 26-04-2006 , 06:24 PM
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nice render but not realistic but its nice either way!
The modling is very very good!!! nice mate.


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 3 26-04-2006 , 06:51 PM
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Thanks.
What do you think could make it more realistic?

# 4 26-04-2006 , 08:33 PM
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The model itself looks very nice and clean. But the shader does not look realistic. It's not reflective enough and too diffuse. You could try to apply a phong or phong-e shader and a fake reflection with an HDRI map...maybe that will work out..despite the shader the lighting is acceptable.
Moreover (if you didn't already do) render the whole scene in your ambient occlusion pass and bend it over you color render.

# 5 26-04-2006 , 10:20 PM
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great model and a good choice of object. user added image

# 6 27-04-2006 , 04:23 AM
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Thanks FubaR, i might just experiment with those settings.
I am just getting into lightening & rendering.

Thanks arren ^^

# 7 27-04-2006 , 06:40 AM
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the actual screw part that goes into the cork is wrong, it should look like this:

user added image


First year 3D Grad
# 8 27-04-2006 , 01:19 PM
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Turbo Dan: I know, at least somebody noticed :p
Its because the bottle operner i used as reference to model was actually broken in the scraw part ^^;

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