This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The model itself looks very nice and clean. But the shader does not look realistic. It's not reflective enough and too diffuse. You could try to apply a phong or phong-e shader and a fake reflection with an HDRI map...maybe that will work out..despite the shader the lighting is acceptable.
Moreover (if you didn't already do) render the whole scene in your ambient occlusion pass and bend it over you color render.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off