This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hi i was just loking at many of the polygon models people have done and wondered how they get their "things" to be so smooth without using millions of faces and vertesies? always when i do a poly model the faces alwas show in the render and i can never get a smooth surface even if i use the smooth poly.:headbang: is there another way to make polygons smooth or is there just another option in the poly smooth that i have over looked?
All depends on your geometry, if it flows well then a simple poly smooth does the job fine.
You can convert it into sub d's, then alter the geometry from the sub d menu set to smooth out any problem areas then go back to polys (if you want) then smooth and render.
the reason you're having this problem has nothing to do with polygons. Once you have a model, right click-drag and select Faces mode. select the faces you want to look smooth. Then go to Edit Polygons> normals>soften/harden and select the options box. then drag the slider all the way to AllSoft. Apply, and view the changes.
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