This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've got a project where I need to have a character moving through a field of particles and affecting them. Everything renders but the particles for some reason. Here's what I've done so far:
-Linked a directional light to the particles
-Gave the particles a 2d fractal node and also a ramp color
Have a look at the fire ring tutorial available in the downloads section, its free.
Your berst off creting a particle cloud (in the multitiser or hypershade) then adding ramps for the colour, opacity etc like you would a std material then assigning it to the particles
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