leftforearm,leftforearmroll, leftarm,leftarmroll,lefthand....
and my shoulder needs to have two joints like so:
leftforearm,leftforearm2,leftforearmroll, leftarm,leftarmroll,lefthand....
(I need this for shoulder plate armor to move once the arm is lifted so high.)
How could I get the FBIK to use it correctly?
I know I'll need to set joint limiting to get the armor working right, but my FBIK gets confused.
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As you can see the arm swings under the armor and when that arm hits the round armor the armor must then move with the arm. Hope I explained that well.