Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When i'm animating my fully skeletal model, i select a pose in the 1st keyframe, then i change the pose in another keyframe. that changes my 1st keyframes pose to whatever the 2nd one is, except the entire object rotation.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off