Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-06-2006 , 12:24 PM
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ROKR cell phone...

Hey man, cingular rocks. :p So many people did 3D stills and it looks awesome, I respect their work and thought decided to do something like that. So I modeled my cell, the ROKR. Took me about a week to finish 'cause not much time in hands, I work full time. This is the first phone project I did.

Small problem tho, I'm not sure why the rendering quality is still little out of shape. I rendered with biggest quality I can do and this is what I get. Any help is appreciated.

C+C please.

user added image


Last edited by blitzmaya; 09-06-2006 at 12:32 PM.
# 2 09-06-2006 , 01:24 PM
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Well, first of all, nice phone user added image

Now, for rendering quality, you may want to increase the amount of final gather rays, and the global illumination photons (caustics too) (if you are using them)

Hope that helps,
-Matt user added image


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# 3 09-06-2006 , 01:38 PM
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Fg and Gi are 1000. Raise it more?

# 4 09-06-2006 , 07:15 PM
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FG- down to 300-400.

GI has to go up to at least 50 000.Maybe 100 000 or 500 000 (500 000 might be overkill).

-Matt


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# 5 09-06-2006 , 11:47 PM
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When 100k was inserted in the accuracy. It turned into negative something and renders at 0. Any ideas?

# 6 10-06-2006 , 12:49 AM
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ooh... accuracy. no thats not what I was talking about. 64 or 100 is fine for that.

I was talking about the actual photon emmision on the HDRI- 100,000 photons.


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# 7 10-06-2006 , 01:09 AM
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Would it be better to use emit light? And to add some gamma like a photorealistic type, you would change the settings under contrast in global, more like 1.8?

# 8 13-09-2006 , 01:58 PM
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wow, looks pretty real and cool... only crit i got is that its abit smuggy, but matt's told you anyway so once youved rendered it... it will be looking sharp =)

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