Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-07-2006 , 01:13 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701

Games Show Reel Demo

Hi All,

Im looking for advise on the best way to approach a DemoReel for the Games Industry. I am looking to do work as a modeler (Environment), so I know that my reel needs to be based on that. The advise online is really based on the Film/TV side of 3D and I dont really know how to approach it for Games

I am working as a Dept. Head on an Indie Game atm with a team of around 6 modelers and about 30 staff, so I am able to include this work, but really I am looking for pointers from guys already working in the Games Industry (Mike McKinley etc...).

Cheers


Chris (formerly R@nSiD)
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