Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-08-2006 , 04:08 PM
cut_the_krab's Avatar
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Snapping

In the Mech Warrior Robot tut Kurt does something whis he doesn't explain in a manner I understand(not his fault though!)
It's abot the snapping tool. Here we'll do a trick, hit the insert key -and then he does 3 or 4 hings whis I havent got a clue- but the object turns (after having chosen rotate) to a certain point he chose (the midpoint of a -intopview) circle. Now I can't after 1 hour searching reconstruct it the way he does it. In the construction of the toes I could bypass the problem by snappin point to point each toe seperatly, but with the curved tube I have not a clue.

So to sum it up : how do I rotate an object (in top view) to a certain designated (mid)point, sort of array.

Thanks.
M.


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# 2 05-08-2006 , 05:35 PM
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not sure i this is what you meant but...wouldn't you just use the rotate tool still? even on top view? or use the channel box to rotate it more precisely?


9 months into Maya...and still learning...
0 experience with any other 3D programs
# 3 05-08-2006 , 06:40 PM
you mean snap the pivot key on the x axis and then duplicate it on negative x axis so you have a duplicate ?

# 4 05-08-2006 , 06:41 PM
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there are basically 3 types of snapping


gridSnap - hold x

vertexSnap - hold v

curvesnap - hold c


by hitting the insertKey the manipulator enters editMode. which means you can instead of moving the whole selection, just move its pivot point. hit insert again and your selection moves/rotates/scales around the new selection pivot.
tricky thing with curveSnap is to get the manipulater very near the curve and then hold c, cause curveSnap only works within a very close distance of the curve.

you can do this also with components verts/faces/edges.. but! - the changed pivot is existing only until you hit q/w/e/r/t or select something else from your scene.

hope that helped.


everything starts and ends in the right place at the right time.
# 5 14-08-2006 , 12:53 AM
cut_the_krab's Avatar
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ok, ...

The rotation and duplication worked well, but now I think I accidentally put something on that makes that when I move an object, I can only move it on an invisible grid, how do I turn this off?

Thnx

I feel like a complete moron doing this...
I think it'll take me ages to get my Mech robot tut finished


Anyhow.
Any help welcome

Posting it and I found it

Feel a bit less a moron already.
x or snap to grid

ole ole


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Last edited by cut_the_krab; 14-08-2006 at 12:56 AM.
# 6 15-08-2006 , 12:37 AM
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there is an option called discret move. you find it in Modify - Transform Tools - move/rotate/scale. if checked the manipulator moves in grid units. turn it off and you can "float" move again.


everything starts and ends in the right place at the right time.
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