Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-08-2006 , 05:40 PM
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Question on Ferrari Modeling Tut.

Hello All,

I'm pretty new to Maya, but have been using LW since the mid 90's. I thought I would start off my Maya learning by going through Robert Scott's Ferrari tut. There is one thing in his work flow which confuses me. After modeling the car with Poly's, converting to Sub-D's and mirroring, he converts from Sub-D's back to polys. Why? Is it for performance reasons? Can someone explain.

Thanks,
Bob

# 2 21-08-2006 , 06:54 PM
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well, polys are more well developed in maya as compared to sub-d surfaces.
But mostly it is just his personal preferance to convert back to polys


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