Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-02-2003 , 01:19 AM
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Question on Modeling a Human

I want to start modeling a human, but I dont know if I should model it with NURBS or Polys. I know its all a matter of preference really, but what do you guys think I should start out with? Ive modeled little things with NURBS, and polys before, so Im fairly familiar with both. Any suggestions? Thnx

# 2 02-02-2003 , 01:27 AM
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# 3 02-02-2003 , 02:00 AM
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I advocate polygons as well...

Dave's way works, but not my favorite method. user added image

# 4 02-02-2003 , 12:05 PM
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Which are your favorite method mike????


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# 5 02-02-2003 , 02:45 PM
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Man must a have a weird style of modeling,, heheh I start of with nurbs primitives or curves go to polys then sub-ds. Than sub-d back to poly...


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# 6 02-02-2003 , 04:47 PM
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I start with a poly primitive, mostly a cube, stretch the initial points to fit the boundary of my object, and start cutting in the shape, similar to rock sculpture, I suppose... user added image

# 7 02-02-2003 , 05:40 PM
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Originally posted by mtmckinley
I start with a poly primitive, mostly a cube, stretch the initial points to fit the boundary of my object, and start cutting in the shape, similar to rock sculpture, I suppose... user added image

I do the same. I think I have more control when I do it... I can control the numbers of polygons easier.


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# 8 02-02-2003 , 05:45 PM
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