Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-08-2006 , 08:51 AM
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Booleans

I was making a few objects in Maya 7, and when i tried to a booleans operation, the two objects just get deleted. I thought it might be a prob with the settings, so i brought a cube and a cylinder into the scene and tried all three booleans operations with them. It worked perfectly with them, but i tried again with my original operations and they both disappeared off the screen again. Any clues anyone???
:headbang:

# 2 22-08-2006 , 09:06 AM
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Make sure that the elements both completely intersect one another otherwise they both disappear.


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# 3 22-08-2006 , 09:31 AM
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Yeah, I had the Two objects going completely through each other. It works at times, with certain objects, but not with others...

# 4 22-08-2006 , 09:59 AM
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I have tried that with car modeling and if I try to Boolean a cylinder into the plane of the car, they both disappear. Don't know if that is similar to you.

# 5 22-08-2006 , 10:31 AM
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check to amke sure the normals are facing the same way in both geometrys if your sure they are intersected well.


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# 6 22-08-2006 , 11:35 AM
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Thanks Kurt. I am having problems when I tried to use the layout, or template, we create for the front lights in the Ferrari tutorial and the plane turns to black when I position the vertices. I used the Boolean, with success, to Boolean the template to another plane. It seem to have recreated the vertices and the all. Is this also a way to use Booleans?

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