Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 22-08-2006 , 10:15 AM
Registered User
Join Date: Dec 2004
Posts: 33

Any equivalent to Max environment's ambient light?

Just wondering if anyone knows if there is any equivalent to Max's environment ambient light in Maya?

# 2 23-08-2006 , 01:45 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
most people here aren't familiar with what that max feature does (being a maya site and all user added image). What are you looking to achieve?


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 23-08-2006 , 07:24 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
me, being a dumb maya user, am going to suggest using an ambient light. they sound the same so they gotta do the same thing, right?

if that's not what you're looking for, then perhaps you want to render in mental ray with final gather after changing the background color of your camera to something besides black. (in the viewport you want to render from, click on view, camera attribute settings, then under the environment tab, you'll find the background color window)


Accept no substitutions.
# 4 24-08-2006 , 04:16 AM
Registered User
Join Date: Dec 2004
Posts: 33

Originally posted by Pure_Morning
most people here aren't familiar with what that max feature does (being a maya site and all user added image). What are you looking to achieve?

I want to know if its possible to get the same look as the default Max materials and enviro settings in Maya.

me, being a dumb maya user, am going to suggest using an ambient light. they sound the same so they gotta do the same thing, right?

Yeah I tried that. For blinn materials I can get the same look, but for other material types its not quite the same. I think the rendering algos for ambient lights in Maya must be a little different than in Max.

# 5 27-08-2006 , 01:18 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
perhaps use a point light instead? it in all 6 directions and therefore creates 6 depth maps if you use depth map shadows, so it's kinda expensive render-wise... but i believe it does the same thing.


Accept no substitutions.
# 6 27-08-2006 , 05:40 AM
Registered User
Join Date: Dec 2004
Posts: 33

Originally posted by NeoStrider
perhaps use a point light instead? it in all 6 directions and therefore creates 6 depth maps if you use depth map shadows, so it's kinda expensive render-wise... but i believe it does the same thing.

Actually, I don't think ambient lights cast any shadows (err assuming you set the "ambient shade" attribute to 0) I think?

Not a big deal though, just wondering if it was possible.

Thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads