Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-08-2006 , 05:40 AM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227

Image reference

I am planning to use a project on several different computers and am a little confused about how to handle the texture maps. Since maya references them through a file path will I have to re-find every single texture every time I move an updated scene to another machine. Is there a way to make the images part of the scene. File size is not a problem.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads