Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-09-2006 , 02:53 PM
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Location: Sunny Ol' Wigan, UK
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joint limit

What is the usual skeletal joint limit you use in gaming scenarios? For a main character on screen all the time, wow style?


If you believe in telekinesis, raise my right hand.
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