Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-07-2006 , 11:28 PM
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JOINT HELP!!!

how do i add a joint coming off of the root joint, that NOT an entirely new joint, but one that inserts a joint into a limb i already have?, the joint after it is a another dual joint so i cant just go to next one..:headbang: :headbang: HELP!!!!


# 2 07-07-2006 , 11:47 PM
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use "shift p" to unparent the joint, then you can add a joint in between and re-parent the joint after.


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 3 08-07-2006 , 12:21 AM
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it not working

i have the root joint at the neck and becuase of that i cant move the Neck:angery:

i also cant move the lower jaw seperate form the upper
user added image



Last edited by Furry Fury; 08-07-2006 at 12:24 AM.
# 4 08-07-2006 , 03:21 AM
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Select the joint where the head is, then hold down the shift key and press "p".

That will unparent the joint at the head.

Then you can put one or more joints between them.


Now, when they are in place, select the neck joint you added first, then the root joint(s), and hit the "p" key to parent them to the root joint.

Select the head joint, then the joint you put in and hit "p" again.

The same process will fix the jaw problem.


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 5 09-07-2006 , 06:14 PM
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how do i make the joint ball thing smaller it taking up too much space


# 6 09-07-2006 , 07:03 PM
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Go here . . .

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 7 09-07-2006 , 07:44 PM
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actually it happened to me just join size not the ik one, but thanks that was a big help:bow: :bow:


# 8 10-07-2006 , 08:56 PM
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ok i have the dog movements mostly working, (well ive only checked the back legs but thats not the point), i have made changes to the rotation limit on on of the back legs and i want to have the same limits on the other leg, is there a quick way to transfer the stats, (the other leg is already made and has skin attached,

im also wonder if there is a quick way to get the entine figure back to resting position (all joint settings at 0)



Last edited by Furry Fury; 10-07-2006 at 09:26 PM.
# 9 11-07-2006 , 01:35 AM
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Not so sure on that, you may want to post it on a new question heading. I do not use the standard method of animation, I am to lazy :attn: to go thru that much work every time I want to animate something! I have a program that I wrote that does all the hard work for you. [Of course if you are intending to work for an animation company, you had best learn the standard method!] If not, you can check out my program here . . .


https://www.simplymaya.com/download_p...tid=6&typeid=4

There is an "install" file that shows how to install it. As soon as they update the download section of this website, I am going to post the final version of the program that includes a bird.


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 10 11-07-2006 , 03:02 AM
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do u know if it will work for 7.0?



Last edited by Furry Fury; 11-07-2006 at 03:13 AM.
# 11 11-07-2006 , 03:15 AM
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My program? Certainly, without a doubt it will work, it is written in MEL, which is Maya's programming language . . . . It should work in nearly every version of Maya, with possible exception of something like Maya 1.0 or something that early, but who in their right mind would be working in something as early as that?


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 12 11-07-2006 , 03:30 AM
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umm should they have have pictures in them?user added image


# 13 11-07-2006 , 03:51 AM
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that is quite easy to fix . . . Go here . . .

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 14 11-07-2006 , 03:54 AM
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Select the shelf button you want to add the image to . . . .

Then find the icon for that particular one. Do this by hitting the "change Image" button.

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
# 15 11-07-2006 , 04:03 AM
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When you get done you should have these three only . . .

The biped, quadraped, and centaur in that particular order. The bird is not in the code you downloaded, I have not officially released the code for it yet.

Any other extra shelves are superfluous, extra, unneeded. Drag-drop to trash can on right upper side.

With the quadraped, you have to set the forward speed to make it move, to get good results, generally, I set the speed to 1, if you think it should be faster or slower, all you have to do is manipulate the setting. I have it set without speed so you can view it in different gaits easily.

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"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche

Last edited by skywola; 12-07-2006 at 02:28 AM.
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