Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
reverse normals simply reverses the direction of all normals the prob i have is they are all facing all over the place in the head model i have and i want them to face outwards of the model.
If you believe in telekinesis, raise my right hand.
I don't know how to use this and only stumbled on it and will show you what I found. As you see all of the vertices' are selected and if you go to EDIT POLYGONS and NORMAL'S then VERTEX Normal Edit Tool it will show you which way your normal's, hence I believe faces also, and if you select the rotate tool you can adjust them individually also, I believe.
As I say I just stumbled on this and it may be of use to you.
Cheers Hippy, Dan, but I am already aware of that, conforming doesn't actually doing anything for some reason it looks like i may have to manually change the direction of every individual normal which is going to be a task, unless there iss a mel script for that
If you believe in telekinesis, raise my right hand.
select the faces and go to Edit Polygons>Normals>Set To Face. I think you have to select components of the object to get it to work. Just picking it in object mode seems to have no effect. It might be the same for conform.
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