Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 10-09-2006 , 10:42 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
.map wont affect the quality but the render speed.

i usually use adaptive, mode, suv,
if i dont get result i like i use dSubPix level 2 or 3.
and i use a 8 bit or 16 bi tiff.

good luck.

# 17 10-09-2006 , 11:47 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
can you give me the letter code for your exporter in zbrush? it's easier.

ie. de-jbak-eaeaea-d32


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 18 11-09-2006 , 12:03 AM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
can you give me the letter code for your exporter in zbrush? it's easier.

ie. de-jbak-eaeaea-d32


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 19 12-09-2006 , 09:13 AM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
BTW i found out the error. the file filter slider wasnt all the way back. went in and corrected it and the bump showed up just perfect.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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